
Set the turn counter back by 1.
Time is on your side. Yes it is.

Switch one unoccupied control point to your color.
The devious Ben Bork uses his black market connections to get you this magical artifact, freshly stolen from an archaeological dig site.

+AGive one of your units an additional action phase this turn.
Your unit has been watching too many action movies and thinks he's in one.

Play this card when one of your units is pushed into or steps onto a lava space. That unit is immune to the lava until the next time it moves onto a regular space.
Your medic has invented a fantastic tanning spray which is also found to be lava resistant.

AUse an action phase to place this Killer Bee Hive on a control point. For the rest of the match, any unit stepping onto that control point space receives an immediate strength 8, close combat bee sting attack.
One of your units has brought his beekeeping pastime into the Death Dome and places a Killer Bee Hive on a control point.

AUse an action phase to deal one immediate strength 6 close combat attack to one unit adjacent to the lava. You may add cards to the attack and kill credits are awarded.
A tentacled creature has suddenly emerged from the lava pool.

MUse a movement phase to move one unit back to your base. May not be used on units in jail.
Your team has equipped its units with personal teleportation devices courtesy of The Teleportation Corporation.

Use 1 unit phase to release one of your units from jail. Other units in the same jail remain imprisoned.
Professor Josiah, the wealthy investor, has supplied your team with a rare pair of wire cutters.

Draw 2 Special Play cards.
Your scout is so famous for signing autographs that he is paid to come early.

All units inside the Death Dome lose 2 vitae automatically. This does not affect units inside the jails or bases. No kill credits are awarded.
The medical truck was left running inside the Death Dome.

MUse a movement phase to move one of your units to any jail release point.
The Death Dome claw has gone haywire and grabs one of the combatants.

Remove the incapacitation effect for all units on your team.
There is an unsanctioned alien autopsy in the Death Dome basement.

Immediately heal all of your units by 2 vitae each.
Your Medic has purchased bottles of Robizmal for each unit. Drinking the Robizmal has increased their metabolism.

Play this card when one of your units captures a control point. Draw 2 Special Play cards.
Your unit found some bags of booty under the control point.

Play this card when an opponent captures a control point. The control point is instead switched to your color.
A troublesome sewer monkey is interfering with one of your opponent's units.

You may view all opposing teams' Special Play cards.
You receive secret information from an omniscient alien being in outer space.

Play this card when one of your units loses vitae. You may choose to have one of your other units take the full amount of damage instead. Push Back and incapacitation effects are negated.
One of your units will do anything for his team to win. He jumps in front of the victim to save him from harm.

Play this card when one of your units is killed. That unit does not go to jail. Instead, it is brought back to life in the same space with 1 vitae. No kill points are awarded. Cannot be used to prevent a death by lava.
Despite being smashed and battered and blown to smithereens, your unit is still standing. The medical community is baffled.

Choose any unit on the board. That unit is Incapacitated.
Obnoxious and intoxicated fans storm onto the field of battle and mercilessly maul a Death Dome combatant.

Play this card when one of your units is Pushed Back by an attack. This negates the Push Back effect for your unit, and instead pushes the attacking unit back the same number of spaces.
An unexpected twist of fate has immense repercussions on the Death Dome match.

For the rest of the match, every time a player receives a kill credit they also draw 1 Special Play card. Keep the Johnny Cash Bonanza card on the table to indicate the new payouts.
Thousands of additional fans have showed up at the Death Dome to see the Holographic Johnny Cash Concert.

Release all units from every jail.
The inhumane conditions of the jails have caused imprisoned units to rebel.

Play this card when your team controls all Tower control points simultaneously. Draw 3 Special Play cards.
Professor Josiah has setup a scavenger hunt competition for the match.

Play at the beginning of your turn. Until the beginning of your next turn, the bridges are destroyed and cannot be used. Any unit standing on the bridges when this card is played is dropped into the lava. No kill credits are awarded for ensuing deaths.
Having no regular maintenance schedule, all of the bridges collapse suddenly.

Play this card at the beginning of your turn. Until the beginning of your next turn, no units may attack.
Gary Davis' Girlfriend left her Easter Basket in the Death Dome and some children run onto the field of battle to get it.

SIf used in an attack by the warrior, wounded units are Pushed Back.
Your warrior knocks somebody's block off.

SIf used in an attack by the warrior, wounded units are Pushed Back.
Your warrior knocks somebody's block off.

SIf used in an attack by the warrior, wounded units are Pushed Back.
Your warrior knocks somebody's block off.

AUse your warrior's action phase to wound an adjacent enemy unit by 2 vitae automatically.
Your Warrior sneaks a rusty, mangled, sharpened sort-of-shank into the Death Dome.

Increase the warrior's movement, strength, or toughness by +2 until the beginning of your next turn.
Your warrior is under extreme pressure because his mother is in attendance.

Increase the warrior's movement, strength, or toughness by +2 until the beginning of your next turn.
Your warrior is under extreme pressure because his mother is in attendance.

SIf used in an attack by the warrior, this attack hits all adjacent enemy units.
Your warrior did not sleep well last night and has become rabid with irritability.

SIf used in an attack by the Warrior, wounded units are Incapacitated.
The Warrior musters all of his strength to cripple his opponent.

+AIf used in an attack by the warrior, this attack does not use an action phase.
Your warrior accesses a primitive instinct in his brain and begins to move like a wild ape.

+AIf used in an attack by the warrior, this attack does not use an action phase.
Your warrior accesses a primitive instinct in his brain and begins to move like a wild ape.

SIf used in an attack by the gunner, wounded units are Pushed Back.
Your team has invented a secret but unstable Death Ray.

SIf used in an attack by the gunner, wounded units are Pushed Back.
Your team has invented a secret but unstable Death Ray.

SIf used in an attack by the gunner, wounded units are Pushed Back.
Your team has invented a secret but unstable Death Ray.

SIf used in an attack by the gunner, this attack causes splash damage.
Your Gunner has added some illegal sauce to his ammunition.

SIf used in an attack by the gunner, this attack causes splash damage.
Your Gunner has added some illegal sauce to his ammunition.

SIf used in an attack by the gunner, wounded units are Incapacitated.
Your Gunner is using an experimental shell designed by Conglomagragon.

SIf used in an attack by the gunner, wounded units are Incapacitated.
Your Gunner is using an experimental shell designed by Conglomagragon.

SIf used in an attack by the gunner, wounded units are Incapacitated.
Your Gunner is using an experimental shell designed by Conglomagragon.

+AIf used in an attack by the gunner, this attack does not use an action phase.
Your gunner is a former soldier from the elite Colony Corpse Corps.

+AIf used in an attack by the gunner, this attack does not use an action phase.
Your gunner is a former soldier from the elite Colony Corpse Corps.

Increase your scout's movement rating by +3 for one movement phase.
The cheering fans urge your scout to move it.

Increase your scout's movement rating by +3 for one movement phase.
The cheering fans urge your scout to move it.

Increase your scout's movement rating by +3 for one movement phase.
The cheering fans urge your scout to move it.

MUse your scout's movement phase to have him switch spaces with any other unit on the board. May not be used on units in bases or jails.
Your scout has dressed up in a clever disguise.

MUse your scout's movement phase to move him to any space on the board.
You have imported a Camouflage Cape from one of the other Triangulum colonies.

+MPlay this card to give your scout one additional movement phase this turn.
Your scout has been running 7 miles a day in the harsh conditions of the DD-22 desert-scape.

+MPlay this card to give your scout one additional movement phase this turn.
Your scout has been running 7 miles a day in the harsh conditions of the DD-22 desert-scape.

Play this card to allow your scout to perform an action in the middle of its movement phase (move, perform an action, and continue the rest of the move).
Your scout has undeniable multi-tasking capabilities.

+APlay this card when your scout switches a control point or a jail release point. This switch does not use an action phase.
Your scout breaks a sweat as he pushes his limits beyond his apparent potential.

+APlay this card when your scout switches a control point or a jail release point. This switch does not use an action phase.
Your scout breaks a sweat as he pushes his limits beyond his apparent potential.

Use your medic's action phase to heal the medic or any adjacent unit by 3 vitae. Does not use an action.
Your medic has concocted a nourishing mixture of native herbs from Kinderswine Valley.

Use your medic's action phase to heal the medic or any adjacent unit by 3 vitae. Does not use an action.
Your medic has concocted a nourishing mixture of native herbs from Kinderswine Valley.

Use your medic's action phase to heal the medic or any adjacent unit by 3 vitae. Does not use an action.
Your medic has concocted a nourishing mixture of native herbs from Kinderswine Valley.

Heal the medic or any adjacent friendly unit by 2 vitae. Does not use an action.
"You're not hurt if you can't feel it."

SIf used in an attack by the medic that wounds an enemy unit, that unit's manager must randomly discard one card from their hand.
Your medic has tinkered with a non-invasive surgical laser making it extremely invasive.

SIf used in an attack by the medic that wounds an enemy unit, that unit's manager must randomly discard one card from their hand.
Your medic has tinkered with a non-invasive surgical laser making it extremely invasive.
9

A Use your medic's action phase to target any unit within 9 spaces. That unit and all adjacent friendly units are healed by 3 vitae.
Your medic has filled an old balloon with a greasy, life-saving balm.
9

A Use your medic's action phase to target any unit within 9 spaces. That unit and all adjacent friendly units are healed by 3 vitae.
Your medic has filled an old balloon with a greasy, life-saving balm.

+APlay this card when your medic performs an action that is not an attack. This action does not use an action phase.
Your medic is the undisputed Surgeon of the Year.

+APlay this card when your medic performs an action that is not an attack. This action does not use an action phase.
Your medic is the undisputed Surgeon of the Year.

One of your units has spent a month living with the native tribes on the Waspworth Plateau, and they have taught him a rare and potent maneuver.

One of your units has spent a month living with the native tribes on the Waspworth Plateau, and they have taught him a rare and potent maneuver.

One of your units has spent a month living with the native tribes on the Waspworth Plateau, and they have taught him a rare and potent maneuver.

One of your units has spent a month living with the native tribes on the Waspworth Plateau, and they have taught him a rare and potent maneuver.

DPrevents Push Back if used for defense.
One of your units is well on its way to the chopper.

DPrevents Push Back if used for defense.
One of your units is well on its way to the chopper.

DPrevents Push Back if used for defense.
One of your units is well on its way to the chopper.

Increase one unit's movement rating by +2 for one movement phase.
The cheering fans urge one of your units to go for broke.

Increase one unit's movement rating by +2 for one movement phase.
The cheering fans urge one of your units to go for broke.

DPrevents incapacitation if used for defense.
One of your units is a huge James Brown fan and uses a funky dance move to avoid danger.

DPrevents incapacitation if used for defense.
One of your units is a huge James Brown fan and uses a funky dance move to avoid danger.

D If used for defense randomly remove one Special Play card from the opponent's attack and discard it, negating its effects.
Your unit performs a flashy feat of acrobatics to impress his Papa.

SIf used in an attack wounded units are Pushed Back.
One of your units hits his target in just the right spot.

SIf used in an attack wounded units are Pushed Back.
One of your units hits his target in just the right spot.

SIf used in an attack wounded units are Pushed Back.
One of your units hits his target in just the right spot.

Hero
Heal any unit to its maximum vitae.
Dr. Signozo walks onto the field and performs an emergency surgery on a wounded unit.

Shady
One of your opponents must randomly discard 1 Special Play card from their hand.
You bribe the corrupt inspector to harass one of the other teams.

Hero
All units standing on the tower are Incapacitated.
Your opponent's team is distracted by a large, bath-robed man on the tower.

Hero
You may play this card if you have 10 or more supply points. Draw 3 Special Play cards.
The legendary Gary Grobeck makes an unprecedented bet with you.

Hero
Take any 1 Special Play card from the discard pile into your hand. The card you take does not have to be revealed to your opponents.
The legendary Senior Sansachel is an expert in Death Dome tactics and gives you invaluable advice.

Shady
Play this card at any time to entirely negate the effects of one Special Play card.
The deceitful investor "convinces" your opponent to take a dive.

Shady
A Use an action phase to draw 3 Special Play cards.
The insidious Ben Bork helps you sell some old equipment on the black market.

Shady
Play this card when one of your units is killed. You may choose the jail it is placed in.
"I invented this place!" -Conglomagragon

Villain
AUse an action phase to deliver a severe bee sting to any unit standing on a control point space. That unit loses 2 vitae automatically.
The Bee Lord has made you an offer you can't refuse.

Marketing Director
Play this card when one of your units defends against an attack. Draw 2 Special Play cards and add their numeric values to your toughness.
Eli uses his years of marketing experience to make a helpful suggestion to your team.
cards: 90
total value: 0
total stats: 6